Fuck it, I’ll do one of these music things again.

My favourite band could be dEUS, Radiohead, Oasis, Pendulum, or some others, depending on when you’d asked me. If it was when I was 10, the answer would have been INXS. If you’re asking me now, it’s Doves.

You know when a band releases a Best Of, you’re going to generally get the best of their body of work. No filler, all killer, and all that. Sometimes you’ll get a second disc with b-sides and rarities on there. Sometimes you’ll get a couple of new tunes recorded in a hurry just for the Best Of, which can be used to promote it.

The weirdest thing is that my favourite tune by Doves is one of the bonus songs on their Best Of. Weirder still, the tune isn’t actually on the Best Of CD, or the Best Of Special Edition CD, or in the Best Of CD / DVD box set. It’s only available from the iTunes version of the Special Edition, which I nearly didn’t buy. I could have missed it. Motherfucker!

The song is called Brazil. It’s like the last thirty seconds of There Goes The Fear, but with a bit more testosterone. It’s fucking ace. If they’d played it live when they were last over, I’d have had a grin permanently welded to my face for the rest of my life. But they didn’t, so the scowl is still there. I love my scowl.

Clicky linky listeny Dovesy

Tags: ,



Right. Just Cause 2 is a game set in a sizeable archipelago of islands. You can hop from one to the other to steal resources, blow things up, and then move on.

Carrier Command on the Amiga was a game set in a sizeable archipelago of islands. You could hop from one to the other to steal resources, blow things up, and then move on.

Just Cause 2 is single player only. Carrier Command was single player too, but you were pitched against another carrier. The carrier was identical to yours, and had the same secondary vehicles and everything. You had to get the most resources to fuel your attack on the other carrier.

If Just Cause 2 was going to enable a play mode like this, then the ideal mode would be a 4 player multiplayer mode. All four of you start in a “new” game world (no chaos carried over from single player, all start with the default weapons, all towns and buildings reset). Military soliders only ever drop the pistol. Instead of getting cash from killing shit up and doing missions, each town you 100% gives you $10 every five minutes. The more towns you take over 100%, the more cash you get. All four players race around getting as much cash as possible before attempting to take out the other players. Of course, you can just head straight for the other players, but the world is huge. By the time you get there, they may have got enough cash for a machine gun, while you only have the default pistol. So it’s a trade off – the longer you wait, the higher the risk that you’ll be outgunned.

Cash doesn’t just enable the purchase of weapons, of course. It lets you buy vehicles. Some of them have guns. You may be feeling cocky after you’ve killed two opponents with your machine gun, but that’ll disappear when you realise the last player has just bought a gunship, and is hunting you down.

There’s lots of game mechanics in Just Cause 2 which can break the game I’ve described above, but fuck it. I loved Carrier Command, and I love Just Cause 2. This could work. This could be a work of genius.

If only….

Tags: , ,



I’ve got into two betas at the moment. The games in question rhyme with Greed for Tweed* and Pedal of Goner*.

I’ve put an hour into the Swede for Steed beta, and it’s kinda what you think it would be like. Big ass city you can tear around, queue for races with other players (or do single player, which is a nice touch), earn cash to customise your car with (mine’s got a fucking big “69″ sticker on the front), earn rep to level up and unlock new races, and that’s it really. The controls are very slightly laggy; I was playing it with a 360 pad and there’s a small but noticeable lag between pulling the trigger and seeing the car move. Couple of races later and I didn’t notice it at all. It’s not game-breaking by any stretch, but it’s there. Let me put it like this – compared to the APB beta, the car controls lag in this game is non-existent. Hoping they add the drift courses from Bleed for Seed Blunderground to add variety, as although the races are fun, they can get repetitive. And the gimmicky “knock down the trackside scenery to slow down your opponents” thing is shit and doesn’t work.

Onto the other one, Pebble of Connor. I’ve only played this for ten minutes before work earlier this week, and it took me a while to get it installed and patched and working correctly on my telly. From what I saw, it’s a Call of Duty: Modern Warfare 2 clone. In multiplayer, at least, cos that’s all in the beta. Takes you a while to kill anyone with the default guns, the other team can ping you from half a mile away, lots of spawn camping / mortaring / grenading, kills equals levels equals new boomsticks. Not sure if there’s anything here (yet) to differentiate or rival Call of Duty, to be honest. Then again, I’ve always loved the single player bits of these games. Never really played multiplayer.

So there you go. I’ll be playing both betas again soon, and me being me, I might just change my mind on both of them.

* Names changed in case I’m not allowed to talk about either of them, you know what publishers can be like.

Tags: ,



We’re meant to remember the details. Where were you when you fell in love? When was it? What did you say?

Personally, I’m terrible at details. I’m good at big ideas, hopeless at the finer points. And my memory is generally shot to hell.

I can’t remember where I was when I first saw Consolevania (but I’m guessing I was at my flat), or what I was wearing, but I can remember how I felt. Elated. Finally, someone gets it. Someone has finally cracked how to do a show about games.

Note the lack of the letters “T” and “V” in there. This wasn’t an awkward fit between two mediums which traditionally haven’t gone well together. Consolevania didn’t need to pander to an audience which may or may not know what the fuck they’re talking about. They didn’t have to constantly reach for the lowest common denominator in order to prevent alienating anyone who mistakenly tuned in thinking it was a cookery programme. And they didn’t have to hold back with their choice of language – no sponsors to alienate, no watershed to adhere to, no guidelines to follow; they made the show the way they wanted to, and trusted the audience to recognise they were joking (when they were actually joking). Especially with John Wayne Gacy and Hitler.

The show was originally distributed through CDs in the post to forumites who were interested; later on it was available for download on the net. The show’s fans would post links on their favourite forums, and the show probably got as many fans as it could ever get. There’s only so far a show hosted by Glaswegians without subtitles was ever going to go.

Consolevania was the antithesis to Game Trailers, or IGN, or Official XNinteSonyBox Magazine. Consolevania was personal. The show was filmed in Glasgow, their home city. Most of it was filmed in their homes. The sketches were even more charming due to the way the props were all taken from stuff they had round the house; End of Level Boss‘s outfit was cardboard boxes, a pair of sunglasses and a hard hat, Decision Commander looked infinitely French with the addition of a flat cap, and Hitler‘s lop-sided wig and sticky tape moustache just added to the silliness. The microphone used for the first two series was a little tie clip microphone taped to a folded-up coat hanger. The reviews were mostly done by holding a video camera up to a CRT TV with a game running on it and talking over the footage.

So far, so Bits on the cheap. Where it differed was with the hosts. Rab and Ryan cared. They weren’t awkwardly trying to match a TV show format with reviews and features – they’d often take the reviews or the sketches to weird and wonderful places, rarely relying on a given format. They weren’t hired to feign interest in geekery – they were gamers through and through, and genuinely cared. They made Consolevania a show which celebrated and respected games, the people that made them (although asking Rare and Codemasters out for a fight might suggest otherwise), and the history of games. If they gave a game a scathing review, they’d usually recommend an alternative, or point the viewer in the direction of an earlier game which went in a similar and more successful direction.

And here’s the regret. I want more. Rab’s gone on to write and perform in TV shows (Burnistoun was ace), I’m assuming Ryan is sitting around in his pants and trying to avoid the inevitable daily beating from Kenny. I know Consolevania only died last year after five years of quality, but no-one else is doing a show as charming and funny as the one they made. No-one is putting passion into it in the way they did. No-one has really tried.

No-one has called Rare or Codemasters out since.

TEEEEEEEAM!

Tags:



Last agency mission in Just Cause 2. I accept it, and it says I’m finally going to kill that bastard Baby Panay. I’ll need the help of one of the three factions, so I should choose one to help me in the end game…..

THREE factions?! There’s two! There’s only ever been two! I check the map – there’s another faction there. A blue one. I’d only done the red and yellow ones. The blue one had just appeared for the last mission; it hadn’t been there for as long as I could remember. I reloaded my last save before starting the mission, and spent the next few days doing random missions for either red or yellow (the Reapers and the Ular Boys, but I can’t be arsed typing them all the time), hoping that the blue faction (I think it’s called the Razors) would show up again. It didn’t. By now I’d maxed out the rocket launcher and the Sivikrin Havoc helicopter, the two most fun toys in the game, as well as some of the others. But I’d missed out on a third of the game, potentially. I had a choice to make.

So I restarted the game. On easy, again. Saw the blue marker, and now I’m doing a mission per faction at a time – blue, then red, then yellow. None of these fuckers are gonna disappear on me this time!

I thought I’d miss the upgrades, the unlocked weapons and vehicles, the huge health bar and all the unlocked towns. Funnily enough, I don’t. I’m loving the game all over again. Not only that, but I’m now doing what I purposely didn’t do before – I’m driving from one mission to the next. From one side of the world to the next. And the game world is huge. And I’m enjoying it. Sure, the driving model that the game uses is shite (cars spin all over the place at low speeds, and are twitchy as fuck at high speeds), but when you get used to it, or find a few cars that work for you, it’s actually fun darting along the middle of the road at 4000mph whilst scoring stunt driver points for being a fucking maniac idiot.

Holy fuck, I love this game. Once you get used to it, it’s fun. FUN. On easy mode, mind you.

Tags: ,



Imagine the pre-credits sequence of any James Bond film. Imagine playing it in a game; every last-second dive from a falling car, every lazy parachute gliding away from an explosion, everything that made the first five minutes of James Bond movies awesome, all done by button presses that you made happen. That’s Just Cause 2, all the time.

Can someone make a mod for the game that enables the James Bond theme to play when you press a button please? That would be nice, cheers.

Tags: ,



Sandbox games usually have a problem – they tend to need to appear realistic and grounded, and yet they also need to enable the player to go over the top and be excessive. A dichotomy, if you will (checks dictionary.com; that’ll do). Grand Theft Auto 4 leaned heavily towards realism; if you wanted to go across the map without getting into another tedious shooting match, you needed to drive there and respect the traffic around you. I believe the original Mafia went this way too, but took it even further – the cars were 50s models, so they were slow as fuck, and being caught speeding was a recipe for disaster. Speeding! WTF LOL etc.

These games inherently let you go over the top though. In GTA4, you can easily acquire an AK-47 and a rocket launcher, get on the roof of an office building downtown, and pick off bystanders until the SWAT teams and helicopters come looking for you. Half the thrill is seeing how long you can last until you need to get the fuck out of there and heal your wounds, but when you do need to leave in a hurry, the game uses realistic methods to stop you. If you steal a car, then the police further up the road will put spikes on the road to burst your tires. This escalates the difficulty and the tension even further – just how far can you go in a car with two tires, or even none? The answer is usually not very far, not with SWAT team vans in hot pursuit anyway, but it’s a thrill. Eventually though, it gets depressing – you know you’re not going to live long. The game always wins eventually.

The other type of sandbox games throw realism off the side of a clown car, run it over, and drive into the sunset cackling. Saints Row 2 would have you run around in a pimp suit slapping hookers while a TV crew were filming a Cops style reality TV show. Or something like that. I’ve only ever played it a few times, and although the comedy stylings were sometimes proper funny, they distracted from the tasks at hand. For me, anyways. I’m probably not their target market.

But Saints Row 2 had the same problem as Grand Theft Auto 4 (among others). It was too hard to get away from the law. You could only do so much, and then the game decided enough was enough – it would spoil your fun.

And now for Just Cause 2. Playing it on medium or hard difficulty settings gives it the same difficulty as the others. You can cause shit, but you won’t last long. The difference here, though, is that Just Cause 2 gives you tools to escape at any time; your character has a grappling hook and a parachute at his disposal constantly. These things are glorious. The grappling hook can pull enemies from rooftops or guard towers, or used up close as a melee weapon. The parachute (parachutes really, they’re just infinite) can be deployed whenever you get off the ground, and can help you get out of trouble. Grappling across the ground while using the parachute lets you pull yourself away to safety, or lets you swing yourself higher and higher so you can drift for longer distances. The essential point is that in other sandbox games, you get into trouble, and then it’s up to you to hunt for a decent way out of it (like a car or a helicopter or something). In Just Cause 2, the two best methods for escaping are always on the pad. Two buttons. Press one, then the other. You are now safe.

But. But! It’s frustrating. Medium and hard make the enemies crack shots. Doesn’t take much to kill you. You’ve got about fifteen seconds since firing your first shot before you are swamped. And then you parachute away at the very last second, and your health is fucked, and you have to find a health kit, and when you do an enemy sees you, and it starts again… Frustrating. You’ve got a fucking mental grappling hook! You’ve got infinite parachutes! You’re the agent in Crackdown, but with even more badassery! This is not how an agent rolls. Agents kick fuck out of people and walk away slowly whilst looking pimp. Agents walk away slowly from fucking massive explosions going on behind them, also whilst looking pimp.

So you do the unthinkable, and you stick the game on the easy difficulty. And with one button press, the entire game becomes what it arguably always should have been. You can still die at the hands of your cursed enemies, but it’ll take them that little bit longer. No more repeated hit and runs to completely destroy an enemy settlement; you’re fucking badass. You can walk through that place with the biggest chain gun you ever saw, mowing down soldiers as you go. You can run around chucking grenades at everything you see, and you know you’ve got a good five minutes before you have to run for cover. Hell, you can even stick triggered explosives on anything that’ll explode, and casually mosey out of town as you detonate everything else on screen.

That’s why I’ve been a big pussy and put it on easy. That’s why I’m still playing it. That’s why it’s my favourite game for at least this week. No frustration. Just fun.

Tags: ,



In between doing all sorts of daft shit in World of Warcraft, I’ve finally managed to get stuck into Just Cause 2.

Just Cause 2 is a game in which the following things are guaranteed to happen (and not necessarily in this order):

  • You see a car go past, and with one button press your character leaps magnificently from the road to the bonnet of the car, which lets you shoot at your pursuers whilst moving away from them at speed.
  • An ememy soldier is shooting at you, whilst stood next to a gas canister. You tie the soldier to the gas canister, put a bullet in the canister, and giggle as the canister rockets into the air with the hapless soldier in tow.
  • Whilst systematically demolishing an army barracks, an enemy helicopter is sent to shoot you down. You grappling hook your way to the underside of the helicopter, flip onto the front of the windscreen (whilst shooting the gunner on the side of the ‘copter), smash the pilot’s face into the dashboard, throw him out, get behind the controls (all this while the ‘copter is still moving forwards), and then use the ‘copter’s guns to finish demolishing the barracks.
  • You’re driving a car, and there are enemy jeeps following you. In those jeeps are gunners, hanging out the sides and shooting at you.  You need to stop the jeeps without slowing down. You jump out of your car and land on the roof of your car, which is still driving in the direction it was pointed at, and at the same speed. You use your grappling hook to tie one of the jeeps to the road. It follows for a short while until the grappling hook rope goes taut, and the jeep gets tugged backwards. The other jeep that was following ploughs straight into the side of the first jeep, and falls off the cliff on the other side of the road. You climb back into your (still speeding) car and drive away.
  • You’re at one end of the game world, on a long empty beach. You want to go to the other side of the world to see what is there. You call your mate up, who owns a really big helicopter, and buy a little jet off him. He delivers it to you, right there on the beach in front of you. You get in the jet and use the long stretch of beach as a runway and fly to the other side of the world, parachuting down to your next target.
  • You’re at one side of a massive mountain, and your target is on the other side. You jump into the air and get your parachute out, and use your grappling hook to pull yourself forwards whilst using the parachute to gain altitude. You repeat this all the way up the side of a miles-tall mountain until you cross the peak, and leisurely float down to your target.
  • You are on an oil rig in the middle of the sea. Whilst trying to detonate the bastard, the game keeps spawning tons of enemy soldiers, who shoot you. You use your grappling hook to tie all the soldiers to the side of the oil rig, where they just hang around looking grumpy. No more soldiers; you then proceed to blow the oil rig up.
  • You’ve arrived at a new enemy military installation, but this one has a runway about half a mile away from you. On that runway is a jet fighter, which is about to take off to turn around and blow you the fuck up. You need to stop this. Solution – fire your grappling hook at the jet just as it’s thrusters kick in. Grapple your way to the cockpit, whilst it is taking off, and throw the pilot out. Get in the cockpit, turn the plane round, and blow the fuck out of the installation.
  • You are attacking yet another enemy installation, and you realise you are bored of attacking enemy installations. This installation is on the side of a mountain. In front of you is a big troop carrier truck. You get in the truck, aim for the side of the mountain, and floor it. As you go over the side, the camera zooms out and shows the truck hurtling to impending death below. You get previously unknown “stunt points” for doing this, and as you think “ooh I’m doing that again!”, you realise the ground (which was previously miles away) is now hurtling towards the truck you are in. You quickly jump out the side of the truck and deploy your parachute, casually drifting away from the massive explosion that occurs behind you.

I’ve been trying to think of a game which this is similar to, and the only one I can think of is Crackdown on the Xbox 360. You get the same feeling of freedom, the same ability to propel your character across the map at ridiculous speeds, and the same ability to blow the fuck out of everything at any given moment. Just Cause 2 has more though. More of everything. It’s a game that gives you tons of toys to play with (and pretty much straight away, too), it demands you experiment with them, and it recognises when you do something creative or clever. It’s a game which looks nothing like a toybox, but that’s exactly what it is. And it is fucking huge too, so you can always go exploring when you get bored.

Recommendation – A few reviews recommended that the game should be played on “easy” to get the most out of it. Having tried it on medium, I definitely agree.

Tags: ,



…. fuck all. OK, WoW has been the only thing I’ve played for ages now. Level 78, don’t'cha know? Also, other stuff. And I’m still gagging to get my teeth into Just Cause 2 properly, and Sins of a Solar Empire, and the other bajillion games I’ve recently bought for £4 each which are sitting on my hard drive, unplayed, unloved. Makes my heart hurt. Fuck it *clicks Random Lich King Dungeon button*

Tags: , , ,



World of Warcraft. Lots of it. Heaps. Tons. Stacks.

I’ve been riding the wave of obsession / apathy towards the game since I started playing; I’ll obsess over it for a few months, get bored and leave it for a few months, rinse and repeat. I was finally talked into going back due to a relatively new addition to the game, the dungeon finder.

My friends all have level 80 characters. They’ve done the instances they want to (or could get into), and they’re bored of it. I had a level 72 character, couldn’t find any of my mates to play with, had to do all the quests on my own, and couldn’t get into an instance if I tried. Got bored of quest grinding very quickly.

When I started again, I opened up the dungeon finder. Clicked “random Lich King dungeon”. Clicked “join queue”. Got straight into an instance with four similar-levelled characters from different servers. No fuss, no messing. No hunting for quests. No grinding on my tod. Opens up the “massively” part of MMO to anyone and everyone over level 15. You also get an experience bonus and a goodie bag of items (or emblems past level 70) for each dungeon you complete.

They’ve also done the same with battlegrounds. No having to wait around in your home city for the queue to fill. You can do what you like while you wait.

What Blizzard have essentially done is taken the meat of the game, the parts that were a hassle for people to do but the most fun to do, and pulled it to the top of the stew, which has nicely pushed the greasy sticky mouldy quest and LFG dumplings to the bottom of the bowl. That was a horrible simile, I apologise. I’ll try harder.

They’ve made instances and battlegrounds as immediate as questing is. In fact, they’re even more immediate than quests, cos you don’t ever have to get on a grif if you don’t want to.

So there you go. I’ve been playing WoW again for two weeks now, gone from level 72 to 76, got mostly blues, got loads of cash (well, I would if I didn’t spend it on making engineering stuff all the time), and I’m hooked once more. Yay!

(I’ve also been playing a bit of Team Fortress 2 here and there in order to practice for the practice matches for the Highlander tournament coming up, but I’ve worked out now that half an hour’s practice before the practice for the practice makes all the difference I need)

Tags: , ,