World of Warcraft. Lots of it. Heaps. Tons. Stacks.

I’ve been riding the wave of obsession / apathy towards the game since I started playing; I’ll obsess over it for a few months, get bored and leave it for a few months, rinse and repeat. I was finally talked into going back due to a relatively new addition to the game, the dungeon finder.

My friends all have level 80 characters. They’ve done the instances they want to (or could get into), and they’re bored of it. I had a level 72 character, couldn’t find any of my mates to play with, had to do all the quests on my own, and couldn’t get into an instance if I tried. Got bored of quest grinding very quickly.

When I started again, I opened up the dungeon finder. Clicked “random Lich King dungeon”. Clicked “join queue”. Got straight into an instance with four similar-levelled characters from different servers. No fuss, no messing. No hunting for quests. No grinding on my tod. Opens up the “massively” part of MMO to anyone and everyone over level 15. You also get an experience bonus and a goodie bag of items (or emblems past level 70) for each dungeon you complete.

They’ve also done the same with battlegrounds. No having to wait around in your home city for the queue to fill. You can do what you like while you wait.

What Blizzard have essentially done is taken the meat of the game, the parts that were a hassle for people to do but the most fun to do, and pulled it to the top of the stew, which has nicely pushed the greasy sticky mouldy quest and LFG dumplings to the bottom of the bowl. That was a horrible simile, I apologise. I’ll try harder.

They’ve made instances and battlegrounds as immediate as questing is. In fact, they’re even more immediate than quests, cos you don’t ever have to get on a grif if you don’t want to.

So there you go. I’ve been playing WoW again for two weeks now, gone from level 72 to 76, got mostly blues, got loads of cash (well, I would if I didn’t spend it on making engineering stuff all the time), and I’m hooked once more. Yay!

(I’ve also been playing a bit of Team Fortress 2 here and there in order to practice for the practice matches for the Highlander tournament coming up, but I’ve worked out now that half an hour’s practice before the practice for the practice makes all the difference I need)

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“don’t start that healer shit you twat or I’ll kick ya now hurry up”

“oh dear you died lol”

repeat until fade

I sometimes forget why I started playing WoW. After all, it can be a bit shallow and repetitive. The main reason I like it is that guild chat is essentially a chat room. Now that I’m one of two, maybe three people left in the guild who still play, it’s a bit boring. But now that I’m teaming up with my bud to do instance runs, I remember why I stuck with it for so long. There’s nothing funnier than annoying a child, either by accident or on purpose. And when it comes to dealing with children, there’s no-one funnier than my mate Pandi. His replies are swift, and his banhammer comes down hard. He takes no shit, and is happy to dish it out at everyone. Why? Cos he’s helping me, and he’s the one keeping everyone alive, and if they don’t like it, he’ll let them die. While laughing.

Good lad :D

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Had a nice little surprise when I fired up Steam this evening – there’s a new beta version of Counter-Strike:Source available. After installing it, I had a little trouble with the graphics settings, and the mouse settings, and I’d forgotten how to buy weapons and armour, but all that was swiftly resolved. MP5 in hand and helmet on head, I set off for my first romp around DE_Dust in a long, long time. Four seconds later, I was a dead counter-terrorist on the floor.

First change spotted! The camera switches to the player that killed you, so you can see which CS:S-practicing bastard managed to add an extra ventilation hole to your head. So far, so TF2.

Second change spotted! Achievements! You get achievements for everything. There’s the expected “1000 kills with the M4A1 assault rifle” kinda achievements, there’s a few silly ones in there too, and there’s even achievements dedicated to certain maps. TF2 +1.

Third change spotted! At the end of the round, the server picks a player to be the MVP (for other non-Americans, this means Most Valuable Player, apparently). Everyone gets a little box on their screen which tells you who the MVP was, and why they got the award. Some of the reasons given are interesting – “So and so killed the last enemy with the last bullets in his last magazine” was one I saw. Pretty clever how the server analyses what the state of play is for each player. This is the only thing I saw which isn’t in TF2 (or any of Valve’s Steam games, for that matter).

Lots of the (presumably) children that were also on the server were whinging. From the obvious (“this beta’s laggy”, “my FPS is too low”, “the controls feel off” etc) to the not obvious (“it doesn’t like nVIDIA cards running in SLI”). One guy even logged out to compare it against the original CS. Do people still play that? Really? Fuck!

All in all, from the limited time I spent with it (about 20 mins or so, cos I’m waaaaay out of practice), it seemed like Valve had added some interesting and fun elements to the game. It’ll be interesting to see how they impact the feel of the game as time goes on; I can see the backlash starting already. It’s bound to happen. Still, for those who don’t like it, I’m guessing there’s still the original CS to go back to.

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http://www.zombie-cow.com/?page_id=807

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Fuck, I’ll have to buy a PS3 now.

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I’m going to let you into a secret. Ready? Team Fortress 2 is the first person shooter equivalent of World of Warcraft.

This isn’t opinion here. This is scientific fact. Kind of. TF2 is as close as you are going to get in the FPS stylee for now (not counting the horrible and practically unplayable first person view in WoW, cos no-one ever really uses that for anything other than taking screenshots of things).

World of Warcraft lets you make a character with one of several classes, based around three main flavours; tanking, healing, and damage dealing. Most of the classes are variations that mix and match these flavours, but there’s a class or two dedicated to each as well. WoW lets you make more than one character, of course, and you can level each one up over months and months of playing.

Team Fortress 2 lets you pick one of nine character classes at the start of your game. These are based around three main groups; attack (or it may be offense, I can’t remember), defence, and support. Of these nine classes, there is a tank (Heavy), a healer (Medic), and damage dealers (nearly everything else). TF2 lets you switch between these classes at any point (you respawn as the next class you’ve picked when you die), so in any given round you can play as each and every class if you wanted to.

Success at PvP in WoW is generally determined around three things; level, gear spec and talents. If you go into a battleground as a lower level character playing against characters that are higher level than you, you’re going to die a lot and not kill much. Generally. You can be a cunning bastard and get some kills in, but you’re going to die an awful lot while learning how to be cunning. If your armour and weapons and enchants aren’t up to scratch, then you’re not going to be effective. You just won’t last long enough or do enough damage to survive on your own, and you’ll have to stick to a group and pray for a heal. Finally, if your talent points are spent in the wrong tree (for example, warriors with defensive spec talents, rogues with combat spec), then your options in battle will be limited compared to other players of the same class who have a more suitable spec (fury specced warriors or subtlety specced rogues, for example).

Success at PvP in TF2 is generally about finding how to be effective in the class you have chosen. The extra weapon unlocks tend to have drawbacks as well as enhancements, and so what you have as a weapon tends to be irrelevant; your weapons are usually just as capable of killing as anyone else’s. Each class has their own way of playing, and the skill lies in finding out how to use the character’s abilities to their maximum potential. For example, the engineer can build a sentry turret pretty much wherever he likes. The skill comes from finding somewhere decent to put it; somewhere that the turret has the optimal firing position, is difficult for the enemy to get near or shoot at, and can be easily defended by the engineer.

World of Warcraft’s PvP can be soul-destroying, especially for a first timer. You get in the battleground, all excited because you are finally going to pit your character, one which you have poured weeks and months into making, against other players. Other people. And then you find they can kill you really easily. All of them. You don’t know what to do, or where to go, and it’s not like you can just sit back and watch the others play to see how they do it; you have to get stuck in there. Again. And die. Again.

Team Fortress 2 can also be soul-destroying, especially for a first timer. There’s nine classes to choose from, you don’t know what any of them do, you pick the Pyro because everyone loves fire, you find someone on the other side, you go to set them on fire, and you learn in that instant that the flamethrower only has a short range. While you are busy noticing this, you die. But. But! It doesn’t have to be like that. There is a spectator mode there if you really want to use it and see how other players manage to make kill after kill. But that’s boring. You want to be able to watch the other players from within the match. You want to be able to contribute while learning. This is where the Medic class comes in.

Honestly, Team Fortress 2 should come up with a question upon first loading the game – “Is this your first time playing the game? Would you like a gentle introduction to the game?” If you answer “yes”, it can then drop you into the lowest ping game it can find, and make you be the Medic. Because the Medic’s perceived simplicity makes it very easy to get to grips with. The Medic has a gun that shoots health at people on your side. You follow players that are the same colour as you (two teams, you’re either blue or red), and you shoot health into them. You get to follow them wherever they go, and you get to heal them while you do it, and you can see how they play the game first-hand. Up close and personally, as it were. The other players on your team often thank you for healing them, so new players will get a nice and friendly introduction. The other players on the team, who may or may not be more experienced at the game, will get someone who will follow them round healing them, so they are happy.

Anyway, I digress. There’s other parallels between TF2 and WoW; the achievements that bestow cosmetic changes (tabards and titles in WoW, hats and medals and weapons in TF2), kids whinging about how you aren’t doing what they think you should be doing, etc. There’s also a bajillion differences between them, which makes them both awesome when you know what you are doing. But for people who have played one and not the other, they’re not as different as you’d think.

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Hello! For the record, I’ve not turned this blog into a linkdump. I’m merely waiting for inspiration to strike. I’m also waiting to break in my new keyboard, so that it actually types what I want it to, and not the general mash of keys my fat fingers aim at.

For anyone who gives a shit, games I’m currently playing are:

  • Team Fortress 2 – I’m part of a group that has entered the Highlander Challenge. We’re aiming for “not being last”, but we’re also taking the odd sideways crafty glance at the in-game medal which can be earned and worn forever. Interesting note – I forgot that I participated in the TF2 beta waaaay back when, so I’ve got the Primeval Warrior medal. This must surely mean I am more awesome at the game than my always average performance indicates. I blame statistics or scores, whichever comes first.
  • Race Driver: GRID and Just Cause 2 – I finally twigged that I can plug the Xbox 360 controller into the PC. So that’s what I did. Then I realised that I don’t want to play my existing games collection with them. I need new games for this. So I got Race Driver: GRID in the Steam sale (£6.00! BARGAIN) and Just Cause 2. Race Driver: GRID is obvious; I grew up playing the original Gran Turismo and the Project Gotham series on pads, so playing a driving game on the Xbox pad is second nature to me. And by fuck, it’s fast! It moves like turbo-charged shit off a teflon shovel. I can only finish a race in first if I lean forwards and pull my concentrating face (Bob and Shabby – this means my “jaw face”). This means it’s a good game.
  • Just Cause 2 though, that’s an odd one. I’ve read online that, for the PC version, it is much more fun playing on Easy and installing the BOLOpatch from the start. Me being me, I’ve started on Normal and fucked the patch /  hack off for now. The game is awesome and fun, but it also has fourteen billion commands, and they need to be pressed so quickly that I’ve decided that a(n) Xbox 360 pad will do the job better. I tried the demo with the mouse and keyboard, but by fuck, it’s like trying to rub your tummy and wank a rocket off at the same time. It can be done, but you gotta be quick. I’m  quicker on a(n) Xbox 360 pad, to be honest. As for it being odd, I’ve not yet experienced the mentalness that everyone else says comes with the game. It’s good, but it’s not right. I’m thinking I should stick it on easy and get the BOLOpatch working, but I’m also thinking that that would be cheating. And I only cheat when a game makes me do it. It hasn’t yet. Yet.
  • Grammar – is it a Xbox 360 pad or an Xbox 360 pad? I’d personally go with “an”, but that’s me. “X” isn’t a vowel, but it’s a vowel sound. I’m like that.
  • Mirror’s Edge – picked up for £4 in the sale (it’s on now!). This one asks for and deserves mouse and keyboard. First person “run though shit” ‘em up. Annoying when you get stuck, exhilarating when you are not. Stuck. Which happens a lot. Not played much of it, but up to now the checkpoints range from “5 feet away” to “almost too far”. It’s almost like an oldschool platformer, but in first person; lots of leaps of faith (which is funny, cos that’s what the player character is called, teehee!), but death rarely brings you too far back. And cos the checkpoints are pretty well spaced overall, it is very more-ish. You can’t help but force yourself to learn the next route. And, fucking hell, it is gorgeous. Seriously good looking. The physicality brought to the first person view only adds to it. This game is a fucking steal at £4. Which is why I bought it. I’d like to point out, I’ve played it for less than an hour overall, and up to now I’ve realised that the checkpoints are actually fair, it’s just taken me a while to adjust my expectations to match the game. When that clicks, it’s awesome.
  • Bioshock 2. Bob was round a wee while back, and he foolishly bought it for me. I’ve played a bit of it, and although it’s really good, I’m not in a “Bioshock” mood. Bioshock is one of them games where you decide to devote a night to it. The other nights that also get devoted to it are a by-product. But, you have to be in the right frame of mind to dedicate that first night. I’ve not been in one of them moods. I’m currently flitting from one game to another (hence the purchases above), but when I decide to settle down for a week, Bioshock 2 is the first one I’m gonna finish.

And that’s what I’m doing. I’m also furthering my “comedy Death Knight kills” on the PvP server on World of Warcraft, but that’s another story for another time.

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http://www.youtube.com/watch?v=Ai8QbNUyW_k

This looks ACE.

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http://www.hiwiller.com/2010/04/29/if-mario-was-designed-in-2010/

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