Fuck it, I’ll do one of these music things again.

My favourite band could be dEUS, Radiohead, Oasis, Pendulum, or some others, depending on when you’d asked me. If it was when I was 10, the answer would have been INXS. If you’re asking me now, it’s Doves.

You know when a band releases a Best Of, you’re going to generally get the best of their body of work. No filler, all killer, and all that. Sometimes you’ll get a second disc with b-sides and rarities on there. Sometimes you’ll get a couple of new tunes recorded in a hurry just for the Best Of, which can be used to promote it.

The weirdest thing is that my favourite tune by Doves is one of the bonus songs on their Best Of. Weirder still, the tune isn’t actually on the Best Of CD, or the Best Of Special Edition CD, or in the Best Of CD / DVD box set. It’s only available from the iTunes version of the Special Edition, which I nearly didn’t buy. I could have missed it. Motherfucker!

The song is called Brazil. It’s like the last thirty seconds of There Goes The Fear, but with a bit more testosterone. It’s fucking ace. If they’d played it live when they were last over, I’d have had a grin permanently welded to my face for the rest of my life. But they didn’t, so the scowl is still there. I love my scowl.

Clicky linky listeny Dovesy

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Right. Just Cause 2 is a game set in a sizeable archipelago of islands. You can hop from one to the other to steal resources, blow things up, and then move on.

Carrier Command on the Amiga was a game set in a sizeable archipelago of islands. You could hop from one to the other to steal resources, blow things up, and then move on.

Just Cause 2 is single player only. Carrier Command was single player too, but you were pitched against another carrier. The carrier was identical to yours, and had the same secondary vehicles and everything. You had to get the most resources to fuel your attack on the other carrier.

If Just Cause 2 was going to enable a play mode like this, then the ideal mode would be a 4 player multiplayer mode. All four of you start in a “new” game world (no chaos carried over from single player, all start with the default weapons, all towns and buildings reset). Military soliders only ever drop the pistol. Instead of getting cash from killing shit up and doing missions, each town you 100% gives you $10 every five minutes. The more towns you take over 100%, the more cash you get. All four players race around getting as much cash as possible before attempting to take out the other players. Of course, you can just head straight for the other players, but the world is huge. By the time you get there, they may have got enough cash for a machine gun, while you only have the default pistol. So it’s a trade off – the longer you wait, the higher the risk that you’ll be outgunned.

Cash doesn’t just enable the purchase of weapons, of course. It lets you buy vehicles. Some of them have guns. You may be feeling cocky after you’ve killed two opponents with your machine gun, but that’ll disappear when you realise the last player has just bought a gunship, and is hunting you down.

There’s lots of game mechanics in Just Cause 2 which can break the game I’ve described above, but fuck it. I loved Carrier Command, and I love Just Cause 2. This could work. This could be a work of genius.

If only….

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I’ve got into two betas at the moment. The games in question rhyme with Greed for Tweed* and Pedal of Goner*.

I’ve put an hour into the Swede for Steed beta, and it’s kinda what you think it would be like. Big ass city you can tear around, queue for races with other players (or do single player, which is a nice touch), earn cash to customise your car with (mine’s got a fucking big “69″ sticker on the front), earn rep to level up and unlock new races, and that’s it really. The controls are very slightly laggy; I was playing it with a 360 pad and there’s a small but noticeable lag between pulling the trigger and seeing the car move. Couple of races later and I didn’t notice it at all. It’s not game-breaking by any stretch, but it’s there. Let me put it like this – compared to the APB beta, the car controls lag in this game is non-existent. Hoping they add the drift courses from Bleed for Seed Blunderground to add variety, as although the races are fun, they can get repetitive. And the gimmicky “knock down the trackside scenery to slow down your opponents” thing is shit and doesn’t work.

Onto the other one, Pebble of Connor. I’ve only played this for ten minutes before work earlier this week, and it took me a while to get it installed and patched and working correctly on my telly. From what I saw, it’s a Call of Duty: Modern Warfare 2 clone. In multiplayer, at least, cos that’s all in the beta. Takes you a while to kill anyone with the default guns, the other team can ping you from half a mile away, lots of spawn camping / mortaring / grenading, kills equals levels equals new boomsticks. Not sure if there’s anything here (yet) to differentiate or rival Call of Duty, to be honest. Then again, I’ve always loved the single player bits of these games. Never really played multiplayer.

So there you go. I’ll be playing both betas again soon, and me being me, I might just change my mind on both of them.

* Names changed in case I’m not allowed to talk about either of them, you know what publishers can be like.

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We’re meant to remember the details. Where were you when you fell in love? When was it? What did you say?

Personally, I’m terrible at details. I’m good at big ideas, hopeless at the finer points. And my memory is generally shot to hell.

I can’t remember where I was when I first saw Consolevania (but I’m guessing I was at my flat), or what I was wearing, but I can remember how I felt. Elated. Finally, someone gets it. Someone has finally cracked how to do a show about games.

Note the lack of the letters “T” and “V” in there. This wasn’t an awkward fit between two mediums which traditionally haven’t gone well together. Consolevania didn’t need to pander to an audience which may or may not know what the fuck they’re talking about. They didn’t have to constantly reach for the lowest common denominator in order to prevent alienating anyone who mistakenly tuned in thinking it was a cookery programme. And they didn’t have to hold back with their choice of language – no sponsors to alienate, no watershed to adhere to, no guidelines to follow; they made the show the way they wanted to, and trusted the audience to recognise they were joking (when they were actually joking). Especially with John Wayne Gacy and Hitler.

The show was originally distributed through CDs in the post to forumites who were interested; later on it was available for download on the net. The show’s fans would post links on their favourite forums, and the show probably got as many fans as it could ever get. There’s only so far a show hosted by Glaswegians without subtitles was ever going to go.

Consolevania was the antithesis to Game Trailers, or IGN, or Official XNinteSonyBox Magazine. Consolevania was personal. The show was filmed in Glasgow, their home city. Most of it was filmed in their homes. The sketches were even more charming due to the way the props were all taken from stuff they had round the house; End of Level Boss‘s outfit was cardboard boxes, a pair of sunglasses and a hard hat, Decision Commander looked infinitely French with the addition of a flat cap, and Hitler‘s lop-sided wig and sticky tape moustache just added to the silliness. The microphone used for the first two series was a little tie clip microphone taped to a folded-up coat hanger. The reviews were mostly done by holding a video camera up to a CRT TV with a game running on it and talking over the footage.

So far, so Bits on the cheap. Where it differed was with the hosts. Rab and Ryan cared. They weren’t awkwardly trying to match a TV show format with reviews and features – they’d often take the reviews or the sketches to weird and wonderful places, rarely relying on a given format. They weren’t hired to feign interest in geekery – they were gamers through and through, and genuinely cared. They made Consolevania a show which celebrated and respected games, the people that made them (although asking Rare and Codemasters out for a fight might suggest otherwise), and the history of games. If they gave a game a scathing review, they’d usually recommend an alternative, or point the viewer in the direction of an earlier game which went in a similar and more successful direction.

And here’s the regret. I want more. Rab’s gone on to write and perform in TV shows (Burnistoun was ace), I’m assuming Ryan is sitting around in his pants and trying to avoid the inevitable daily beating from Kenny. I know Consolevania only died last year after five years of quality, but no-one else is doing a show as charming and funny as the one they made. No-one is putting passion into it in the way they did. No-one has really tried.

No-one has called Rare or Codemasters out since.

TEEEEEEEAM!

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Last agency mission in Just Cause 2. I accept it, and it says I’m finally going to kill that bastard Baby Panay. I’ll need the help of one of the three factions, so I should choose one to help me in the end game…..

THREE factions?! There’s two! There’s only ever been two! I check the map – there’s another faction there. A blue one. I’d only done the red and yellow ones. The blue one had just appeared for the last mission; it hadn’t been there for as long as I could remember. I reloaded my last save before starting the mission, and spent the next few days doing random missions for either red or yellow (the Reapers and the Ular Boys, but I can’t be arsed typing them all the time), hoping that the blue faction (I think it’s called the Razors) would show up again. It didn’t. By now I’d maxed out the rocket launcher and the Sivikrin Havoc helicopter, the two most fun toys in the game, as well as some of the others. But I’d missed out on a third of the game, potentially. I had a choice to make.

So I restarted the game. On easy, again. Saw the blue marker, and now I’m doing a mission per faction at a time – blue, then red, then yellow. None of these fuckers are gonna disappear on me this time!

I thought I’d miss the upgrades, the unlocked weapons and vehicles, the huge health bar and all the unlocked towns. Funnily enough, I don’t. I’m loving the game all over again. Not only that, but I’m now doing what I purposely didn’t do before – I’m driving from one mission to the next. From one side of the world to the next. And the game world is huge. And I’m enjoying it. Sure, the driving model that the game uses is shite (cars spin all over the place at low speeds, and are twitchy as fuck at high speeds), but when you get used to it, or find a few cars that work for you, it’s actually fun darting along the middle of the road at 4000mph whilst scoring stunt driver points for being a fucking maniac idiot.

Holy fuck, I love this game. Once you get used to it, it’s fun. FUN. On easy mode, mind you.

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