Bozzley

Idea

Right. Just Cause 2 is a game set in a sizeable archipelago of islands. You can hop from one to the other to steal resources, blow things up, and then move on.

Carrier Command on the Amiga was a game set in a sizeable archipelago of islands. You could hop from one to the other to steal resources, blow things up, and then move on.

Just Cause 2 is single player only. Carrier Command was single player too, but you were pitched against another carrier. The carrier was identical to yours, and had the same secondary vehicles and everything. You had to get the most resources to fuel your attack on the other carrier.

If Just Cause 2 was going to enable a play mode like this, then the ideal mode would be a 4 player multiplayer mode. All four of you start in a “new” game world (no chaos carried over from single player, all start with the default weapons, all towns and buildings reset). Military soliders only ever drop the pistol. Instead of getting cash from killing shit up and doing missions, each town you 100% gives you $10 every five minutes. The more towns you take over 100%, the more cash you get. All four players race around getting as much cash as possible before attempting to take out the other players. Of course, you can just head straight for the other players, but the world is huge. By the time you get there, they may have got enough cash for a machine gun, while you only have the default pistol. So it’s a trade off – the longer you wait, the higher the risk that you’ll be outgunned.

Cash doesn’t just enable the purchase of weapons, of course. It lets you buy vehicles. Some of them have guns. You may be feeling cocky after you’ve killed two opponents with your machine gun, but that’ll disappear when you realise the last player has just bought a gunship, and is hunting you down.

There’s lots of game mechanics in Just Cause 2 which can break the game I’ve described above, but fuck it. I loved Carrier Command, and I love Just Cause 2. This could work. This could be a work of genius.

If only….

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