Deadly Premonition, again again

22 hours. 22 glorious hours of being immersed in madness. 22 hours of a sometimes sublime, sometimes retarded Japanese to American translation; not just the text, but the setting too. 22 hours of a plot that starts off barmy, passes through stupid and certifiable, and ends up at charming. 22 hours, and it’s just not enough.

Like Shadow of Memories, Deadly Premonition is a broken game in so many ways, but it somehow works. I guarantee you’ll never see anything else like it.

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